Puzzle 13: The White Gem Key

You have to wait for the fire to burn a certain amount of time. You will know it’s readywhen it is giving off sparkles. If you waited long enough and don’t see sparkles, you can check by dropping a villager on the waterfall on the right. If he collects water in a bowl and dumps it on the fire pit, you can solve this puzzle. If he just gets a drink, you’ll have to wait longer.

When the fire is out, you will see a white diamond gem on the fire pit. Immediately afterward, it will be too hot for your villagers to pick up. You can either have them pour bowls of water on it, or just wait for time to pass. When the gem is cool, drop a villager on it and he will take it to the door.

Puzzle 12: Aromatherapy

You need to complete puzzle 8, have level 3 medicine, and a master doctor to complete this puzzle. Once you meet all three conditions, drop your master doctor on the completed bath. The doctor will fill the bowls around the bath with lotus plants. Once the lotus plants are in place, drop the doctor on the fire to light the burners around the bath and complete the puzzle.

Puzzle 11: Banishing the Sharks

You will want fish as a food source and this is how to get fish. You must have already completed puzzle 3 in order for this to work, and you’ll need to upgrade to Nature Level 2 or Magic Level 2. I chose Nature and then made a potion from the Pitcher Plant and 2 Black Orchid Plants. If you choose Magic, the potion combination is 1 Berries and 2 Roses. Both the berries and pitcher plant are located near the upper left of the Alchemy lab, but you can’t see them until you upgrade to level 2 of Magic or Nature.

Also – You can try your luck without it, but you’ll likely need to purchase Alchemy to pull this off. Once you have the required materials, have a villager carry the resulting potion to the ocean to scare the sharks away.

Puzzle 10: The Orchard

This requires planting 3 seeds in the dirt. The first one was there at the beginning of the game and if you’ve been following these directions, it’s already planted. The other two seeds require having someone ride the lift and bring them down. The lift only goes up when it rains. If you don’t want to park someone on the lift waiting for rain, place a villager on the lift then do the Weather Dance (above) to make it rain.

Puzzle 9: The Statue

You’ll likely complete the Orchard and banish the sharks before having enough tech points for the statue. The Statue requires both Restoration level 3 and Leadership level 3. You need a master builder to draw up plans after the bath is complete. Next drag a villager to the path leading to the door and have them create a scaffold.

Next drag your chief to the statue to supervise work (you will be warned you need more leadership if you don’t have Leadership level 3). The chief must supervise the statue in order for it to get completed. If the chief wanders away, building will stop.

Puzzle 8: The Ancient Bath

This puzzle can be completed by a portion of your village while the Rubble is also in progress. You need a Master Builder in order to work on the bath. First drag the Master Builder to the “chalkboard” in the Alchemy lab, then after drawing plans, drag the builder to the bath. Other builders can assist once the plans are drawn. This is puzzle 8.

Puzzle 7: Rubble

This puzzle seems like it takes far too long to complete. Restoration Level 2 is needed for this, which you should already have if you worked on The Lift. Drag a villager to the pile of rubble below the doctor area to start removing boulders. More villagers reduces the time this takes, as does having the chief direct work here. You’ll start having pieces of the stone tablet collection appear here for children to gather once you start on this project.